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<pubDate>Tue, 10 Nov 2009 23:03:29 -0800</pubDate>
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	<pubDate>Thu, 17 May 2007 14:06:23 -0700</pubDate>
	<title><![CDATA[http://kino3d.stumbleupon.com/review/9848219/]]></title>
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		<p><img src="http://kino.kino3d.org/wp-content/uploads/2007/05/NeuroVR_logo_mini.thumbnail.jpg" alt="NeuroVR" align="right" />WOW!!! The Virtual Reality <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/3sGmDr/www.neurovr.org/t:4afa61c1a7a81;src:blog">NeuroVR</a> application won the <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/2iuXBw/www.laval-virtual.org/t:4afa61c1a7a81;src:blog">LAVAL</a> virtual competitions in the <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.laval-virtual.org/index.php?option=com_content&task=view&id=90/t:4afa61c1a7a81;src:blog">science category</a><br />
NeuroVR is a Virtual Reality application we made last year where i work (<a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/4nznP5/www.vrmmp.it/t:4afa61c1a7a81;src:blog">Virtual Reality Multi Media Park</a>) NeuroVR is based on blender 3d and Openscenegraph read my <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/1GQ3Cz/kino.kino3d.org/2007/01/08/neurovr/t:4afa61c1a7a81;src:blog">past announce</a> about it...<br />
<br />
Abstracts<br />
<br />
<em>In recent years, there has been an increasing interest in clinical and research applications of virtual reality (VR). However, the adoption of this approach is still limited by the high costs of software development, lack of technical expertise among end-users, and the difficulty of adapting the contents of the virtual environments (VEs). To address these needs, we have designed and developed NeuroVR,  <a href="http://www.stumbleupon.com/to//www.neurovr.org),/t:4afa61c1a7a81;src:syndicate" rel="nofollow" target="_new">http://www.neurovr.org),</a>  a cost-free virtual reality platform based on open-source software components. NeuroVR allows non-expert users to easily customize a virtual environment by using a set of pre-designed virtual scenes, and to run them in an immersive or non-immersive modality.<br />
</em><br />
<br />
amazing two posts in the same day :D</p>
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