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<title>StumbleUpon | dullsky's blog posts</title>
<link>http://dullsky.stumbleupon.com/</link>
<description>dullsky's recent blog posts on StumbleUpon</description>
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<pubDate>Mon, 09 Nov 2009 18:48:26 -0800</pubDate>
<lastBuildDate>Mon, 26 Oct 2009 20:59:43 -0700</lastBuildDate>
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	<pubDate>Mon, 26 Oct 2009 20:59:43 -0700</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/37173794/]]></title>
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		<p>&bull; tube'|mm002 - Bogdan Dullsky - Freedom Reflex | Second<br />
<br />
«Famous russian experimentalist Bogdan Dullsky - responsible for the Quest Room Project - returns to test tube with a mixed-media release, to much of my own pleasure as I'm a big fan of his work. For this 'Freedom Reflex | Second' he invited some friends to collaborate, namely Barandash (the visual artist who created the amazing images that accompany this work); Nikita Golyshev (founder and curator of netlabel Musica Excentrica and musician) on samplers and synthesizers; Olliver Wichman (founder and curator of netlabel Petcord and musician) on piano, and also Ray Kondrashov on acoustic and midi percussions.<br />
On this follow-up of a previous work, Bogdan and friends create a fantastic work of various levels in complexity, rendering the listener numb and dazzled. 'Freedom Reflex | Second' is, simply put, an audio-visual materialization of what life could have been in a concentration camp (one like KZ Mauthausen). Life on the edge, full of horrors, misfortune, sadness and agony, but also a life. What is life when you know it will eventually end, sooner than you think? What if you had to enjoy in the best possible way even knowing you would be eventually tortured and executed? What would fill your mind? What kind of pleasure would you try to take from those moments? What would you dream? Would you dream about Death? Despair? Freedom?<br />
<br />
There are many answers to these questions. One possible answer is in 'Freedom Reflex | Second'. Listen to it, and watch the images closely» - Pedro Leitão<br />
<br />
«One year ago I had a terrible dream. Both simultaneously grandiose and beautiful. The whole year I have spent attempting to reproduce landscapes of the spiritual world behind the looking glass, in a sound...<br />
<br />
Perhaps. Which that was possible. You check up...<br />
<br />
It would be desirable that we have stayed near to prisoners of concentration camp Mauthausen and other camps of death. In what time and in what place they would not be... Can not listen to this album... Simply pray for, that some things. Never repeated... Though... What am I to speak for it? It will repeat again and again... I have impudence pretentiously to trust in a good victory :)<br />
<br />
Take care...» - Bogdan Dullsky<br /> <a href="http://www.stumbleupon.com/to//www.monocromatica.com/netlabel/releases/tubemm002.htm/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.monocromatica.com/netlabel/releases/tubemm002.htm</a> </p>
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	<pubDate>Thu, 18 Dec 2008 05:10:48 -0800</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/28526015/]]></title>
	<link>http://dullsky.stumbleupon.com/review/28526015/</link>
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	<description><![CDATA[
		<p>[sm1400] bogdan dullsky - freedom reflex (one)<br />
"Bogdan Dullsky, a Russian artist born in a remote part of Siberia near Lake Baikal and currently living in Moldova, is better known under his moniker Quest.Room.Project. His mixture of improvised abrasiveness and conscious construction has garnered some attention. Especially his releases on Entity and Test Tube were met with critical acclaim for their originality. On Freedom Reflex (One), the principal mixture still persists, however with a more transparent and distinct structure. Or, as Bogdan himself told me in his own words a couple of days ago:<br />
<br />
    The rhythmic structure is in everything, but in the course of "ascension"...<br />
    In the presence of close examination... This structure becomes thin,<br />
    aspiring to universal Anahata Nadamâ€¦ Sounding of one pure tone (note)<br />
    means the whole composition at studying... A vertical and a horizontal of<br />
    sound space... A ratio of harmonics 1:2:3:4:5 etc... All it, at tone fall,<br />
    will look as rhythmic structure similar habitual... <br />
<br />
Freedom Reflex (one) will soon be released on CD-R on setola di maiale and I really recommend looking into this release, because it seems to me a highlight in Bogdan's oeuvre. Those curious about what the music may sound like can listen to some of the tracks on Leftob Audio Cast."<br />
<br />
- Olliver Wichmann<br />
<br />
Labels: freedom reflex, Olliver Wichmann, sm1400</p>
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	<pubDate>Thu, 18 Dec 2008 05:09:31 -0800</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/28525994/]]></title>
	<link>http://dullsky.stumbleupon.com/review/28525994/</link>
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		<p>FREEDOM REFLEX (ONE)<br /> <a href="http://www.stumbleupon.com/to//www.setoladimaiale.net/record.asp?id=SM1400&section=audio/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.setoladimaiale.net/record.asp?id=SM1400&section=audio</a> <br />
<br />
01 _ Heliotaxis 12:47<br />
02 _ Broad Concept Of Risk Groups 13:54<br />
03 _ Corrasion 04:28<br />
04 _ Arlequin 10:26<br />
05 _ Ideological Spondylopathy 12:26<br />
<br />
(P) 2008<br />
In his music there are a lot of sounds, they come and they gone like a tornado. Movement. All sounds are worked with great depht and perspective with different intensity. Something is near something is far. There is a light inside his music and darkness all around. Morphology of a thought. Musicians involved in this recordings are Artem Pustovit, Barandash Karandashich, Alexander Tankeev, Ray Kondrashov and Olga, Oleg Apostol and Jana.<br />
(P) 2008<br />
<br />
Labels: abstract, Albums and compilations, avantgardener, concrete everything, electroacoustic, experimental, musique concrete</p>
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	<pubDate>Thu, 18 Dec 2008 05:08:58 -0800</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/28525985/]]></title>
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		<p>Originality is something you simply cannot avoid<br />
In a recent interview, Dullsky explained the interplay between file swapping and improvisation as follows. He tried defining a balance between the limits of prerecorded sounds and the limitless choices of absolute, aimless freedom.<br />
<br />
Somewhere in between lies creativity: "When it comes to improvisation, this is what I do... The first things to consider are the given circumstances. It's a bit like an actor trying to relive something with his [boundless] heart, albeit inside the limits of the stage. He tries both to relive his character's experience and to allow it 'through' him. In the same way - in those same circumstances of an amorphous [yet restrictive] room - you've got to hunt down the main thing. It's what people sometimes call 'liberty'. The driving force behind this project was something similar; we were looking both for stimuli and for reactions to them. If you spend most of your time with a musical instrument in your hands, then a musical syntax, a harmony-based view of the world in all its depth and spatial modes will come together. What I mean is... there's no need for [desperately-sought] originality... Originality is something you simply cannot avoid!"<br />
<br />
David MacFadyen.</p>
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	<pubDate>Thu, 18 Dec 2008 05:08:33 -0800</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/28525977/]]></title>
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	<description><![CDATA[
		<p>Leftob audio cast :: what people sometimes like to know...<br />
Who is behind Leftob?<br />
<br />
Giorgos Stefanou, Bogdan Dullsky and Olliver Wichmann (the author of this FAQ). We run the Petcord netlabel and are musicians ourselves.<br />
<br />
<br />
What is Leftob's agenda?<br />
<br />
To play the music we ourselves enjoy, find relevant and are permitted to broadcast. Popularity concerns are secondary to us, but of course we are happy if someone is listening to our selection nonetheless ;-).<br />
<br />
<br />
What does the word Leftob exactly mean?<br />
<br />
I'm afraid I can't tell for sure ;-). Leftob was the result of me spending some time with inventing words that could be pronounced the same way in multiple languages. I suppose it must have started with variations on the word laptop, and from there it was a minor leap to leftob music. Creating nonsensical words may appear strange at first glance, but it has the advantage of avoiding issues with taken domain names or trademark violations (and encounters with overly litigious lawyers).<br />
<br />
<br />
What led to the launch of Leftob audio cast?<br />
<br />
Initially it was the frustration about not being able to find a netradio station that played the kind of music I wanted to listen to. Additionally, there was no radio station that could give experimental netaudio artists a chance to get noticed by an audience not familiar with the netaudio scene. Rather than waiting for a miracle and someone else stepping in, I discussed my idea with Giorgos and did it myself.<br />
<br />
<br />
Is there a reason why you do not play commercial artists?<br />
<br />
Music distributed by traditional record labels comes with restrictive licences that prohibit any kind of broadcast unless you agree to pay a fee for the privilege of playing these works. By focussing on labels and artists who grant the right to share their music, we can keep the expenses for running a netradio station low and avoid hassles with litigious businesses. As a non-profit project, Leftob cannot afford the costs involved with playing proprietary music and therefore opted to neglect it entirely.<br />
<br />
<br />
I published a work on a record label that might fit to your programme. Is there a way you can play it on Leftob?<br />
<br />
If you do own the copyright of your music, you can grant us an exclusive licence that allows us to play your music. In case you have signed a contract that transferred the copyright to the record label, you needed to convince said label to permit the broadcast and have them notified us. If that is not likely to happen anytime soon, then I'm afraid there is nothing we can do for you.<br />
<br />
<br />
I run a netlabel that features music similar to what you are playing. Can you add it to your programme?<br />
<br />
It depends on whether we like it, but principally yes. We encourage experimental netlabels to get in touch with us, so we can provide unknown artists/labels with an opportunity of getting noticed. Often, the media coverage of netlabels is highly biased towards personal friendships rather than objective quality criteria. Traditional ways of getting informed do not really work, because a lot of people who happen to lack influential friends are excluded. Leftob can help overcome these obstacles, but it requires your activity as we may not be aware of your label's existence.<br />
<br />
Check up it --> <a href="http://www.stumbleupon.com/to//www.leftob.com/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.leftob.com/</a> </p>
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	<pubDate>Thu, 18 Dec 2008 05:07:48 -0800</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/28525960/]]></title>
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	<description><![CDATA[
		<p>entity.be -> Idle Sunder - Psygnosis III<br />
"Sharp dualism - opposition of spirit and matter"<br />
<br />
Where are we? Between spirit and matter? I have stepped aboard the ship "Idle Sunder" to learn where we are... Anyway, I very much hoped for it. I was affably met by the captain and we have departed on this long trip named "Psygnosis".<br />
Two years have passed... Now I understand... That it's not a children's game... Is it a sect? Perhaps ;)...<br />
All who participates in the project is united through one purpose... To learn the truth tensely and steadfastly peering through "dim bottle glass"...<br />
To learn the world through feelings (music)? It is sometimes sick, sometimes it ennobles.<br />
If you have dared to listen to it, keep in mind... that while it possesses a lot of pleasure, it also carries a lot of tears... a lot of disappointments... And, of course, eternal High... One on all... It is dominant... It seems to me, that I have spent in it one thousand years... Also it is ready to spend eternity in.<br />
We became brothers in arms, have removed masks, have thrown it out to hell.... This world does not see itself without these attributes.<br />
Join, by our ship there are places... It'll only last for a short while.<br />
"Immemorial quest between spirit and matter, eternal trip" is Psygnosis.<br />
<br />
Bogdan Dullsky<br />
<br />
    * 01 - Stone Clouds<br />
    * 02 - Brainscape (Sleep Induction & Lucid Dreaming)<br />
    * 03 - Mountains Walk<br />
    * 04 - Wasteland<br />
    * 05 - The Outland<br />
    * 06 - Noise To Signal<br />
    * 07 - Trillion Lightreflections<br />
<br />
entire<br />
<br /> <a href="http://www.stumbleupon.com/to/2aKQxv/www.entity.be/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.entity.be/</a> </p>
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	<pubDate>Wed, 23 Jul 2008 16:27:29 -0700</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/23692823/]]></title>
	<link>http://dullsky.stumbleupon.com/review/23692823/</link>
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	<description><![CDATA[
		<p>v/a - Vortex [NTT050]<br />
 <br />
With a strong focus on unique electronic sounddesign and structures, v/a - Vortex has turned into a solid collection of next level sonic wizardry.<br />
All of the artists involved have dedicated an extremely respectable amount of time and effort to sculpt their submission until it was perfect.<br />
Could it be possible that 1 reason for this has to do with the fact that v/a - Vortex was a compilation that simply needed to be made?<br />
<ul><br />
    <li>01 - Hecq - Continuum</li><br />
    <br />
    <li>02 - Zoogoo, Chlorophyll Fluxbunny, Otets Dekan - Neural Ensemble</li><br />
    <br />
    <li>03 - CCP - Owak Erg</li><br />
    <br />
    <li>04 - Barbarix - Masicular</li><br />
    <br />
    <li>05 - Sytrjv - Exacud</li><br />
    <br />
    <li>06 - Subskan - Aezphia Vortex</li><br />
    <br />
    <li>07 - La Peste - Being Palm Eldritch</li><br />
    <br />
    <li>08 - Atomhead - Vortex</li><br />
    <br />
    <li>09 - Atomhead - Robotomy</li><br />
    <br />
    <li>10 - Sedarka - Ishimori</li><br />
    <br />
    <li>11 - Binray - Beta Block</li><br />
    <br />
    <li>12 - Xanopticon - Ortexx</li><br />
    <br />
    <li>13 - Inshizzo - Head of Atoms</li><br />
    <br />
    <li>14 - Bogdan Dullsky - Rift Fractal</li><br />
    <br />
    <li>15 - Atomhead - Rift</li><br />
    <br />
</ul><br />
<br />
<br />
 <br />
<br />
<br />
 <br />
Let's do a quick rundown to get to know these wonderful artists:<br />
<br />
Hecq, German sounddesign professional with an admirable discography on labels such as Hymen, Bnkcrsh, ...<br />
Otets Dekan, Zoogoo and brother Chlorophyll Fluxbunny, who collaborated intensely on their morphing re-assimilation monster, and who should be known from previous NTT releases.<br />
CCP, aka Yann Hekate of the Italian "Hekate Soundsystem", in charge of Anarmonia and related promising labels and responsible for a completely alien glitchmorph fest.<br />
Barbarix, a rising UK artist who could previously be heard on BBC's Mary Anne Hobbs radio show, and who's also preparing the next Entity release.<br />
Sytrjv, another relatively unknown though very talented knobtweaker from Rome, delivering a complex onslaught of dark experimental rhythms.<br />
Subskan, whose dark, mindcrashing electronics can assimilate any A.I. mutant from a distance, and who created some seriously awesome releases on respected labels such as Belgium's own Ambivalence Records and Mirex.<br />
La Peste, head of the French Hangars Liquides label, coined the musical term "flashcore" and operates in his own personal sounddimension.<br />
SDK, aka Sedarka, who will one day be like Kazumoto Endo, except better, as his Entity release so charmingly demonstrates.<br />
Binray, who's merciless track got lifted from the cancelled Phalanx project "Hyperion", and who also brought you a mesmerizing free release in the past, as well as on labels such as ZOD and Ad Noiseam.<br />
Xanopticon, micro tweaker deluxe, especially known for his insane livesets and ultra-detailed Liminal Space album on Hymen.<br />
Inshizzo, a psytrance vs breakcore duo who rock the Moscow underground partyscene and run the Acidsamovar label, bringing us a speedcore influenced track.<br />
Bogdan Dullsky, aka Quest.Room.Project, a sound project exploring the strange and the bizarre by superimposing the impossible, as with his outworldly Entity release "Room Number".<br />
Atomhead, aka yours truly!<br />
<br />
<a target="_new" href="http://www.stumbleupon.com/to/2aKQxv/www.entity.be/t:4af8d47a096bb;src:syndicate" rel="nofollow" a="">http://www.entity.be/</a> <br />
<a target="_new" href="http://www.stumbleupon.com/to//www.archive.org/compress/ntt050/t:4af8d47a096bb;src:blog" rel="nofollow">download ZIP</a><br />
 <br />
Labels: <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/abstract.html/t:4af8d47a096bb;src:blog">abstract</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/Albums%20and%20compilations.html/t:4af8d47a096bb;src:blog">Albums and compilations</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/ambient.html/t:4af8d47a096bb;src:blog">ambient</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/breakcore.html/t:4af8d47a096bb;src:blog">breakcore</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/cyberpunk.html/t:4af8d47a096bb;src:blog">cyberpunk</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/electronic.html/t:4af8d47a096bb;src:blog">electronic</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/flashcore.html/t:4af8d47a096bb;src:blog">flashcore</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/future.html/t:4af8d47a096bb;src:blog">future</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/glitch.html/t:4af8d47a096bb;src:blog">glitch</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/idm.html/t:4af8d47a096bb;src:blog">idm</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/science%20fiction.html/t:4af8d47a096bb;src:blog">science fiction</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/scifi.html/t:4af8d47a096bb;src:blog">scifi</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/sound%20design.html/t:4af8d47a096bb;src:blog">sound design</a>, <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//www.dullsky.net/labels/zap.html/t:4af8d47a096bb;src:blog">zap</a></p>
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	<pubDate>Sun, 13 Jul 2008 17:01:47 -0700</pubDate>
	<title><![CDATA[http://dullsky.stumbleupon.com/review/23376452/]]></title>
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		<p>Dullsky.Albums and compilations<br />
<br />
Saturday, March 22, 2008<br />
NTT040 - Tetroid 2012<br />
<br />
--------------------------------------<br />
ABOUT TETROID 2012:<br />
--------------------------------------<br />
<br />
Tetroid 2012 is a game and electronic music compilation,<br />
intended to promote "experimental" electronic music, by<br />
means of an addictive catalyst. The game was programmed by Carsten Waechter (aka Toxie<br />
from the Apocalypse Inc demogroup).<br /> <a href="http://www.stumbleupon.com/to/236pEg/ainc.de/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.ainc.de</a> <br />
<br />
Each level in the game features music and sound effects<br />
by artists that may or may not have appeared in the<br />
Entity netlabel catalog.<br />
The general art direction was orchestrated by Jan Robbe<br />
(aka Erratic/Atomhead, Entity netlabel).<br /> <a href="http://www.stumbleupon.com/to/2aKQxv/www.entity.be/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.entity.be</a> <br />
<br />
This software & music was done in our spare time and<br />
you should have gotten it for free.. since we don't want<br />
to make profit with this game you shouldn't have paid<br />
anything for it!<br />
----------------------------------------------------<br />
DEFAULT KEY/JOYPAD SETUP:<br />
----------------------------------------------------<br />
<br />
Left/Right Move Block<br />
Down Drop<br />
Up / Joy0 Rotate Left (in Bonus mode: Jump)<br />
'A' / Joy1 Rotate Right (in Bonus mode: Drill)<br />
'S' / Joy2 Activate Special Mode (needs full Powerbar)<br />
Drop+Special Instant Fast Drop<br />
<br />
<br />
------------------------------<br />
MINIMUM PC-CFG:<br />
------------------------------<br />
<br />
500 mhz cpu<br />
64mb ram<br />
windoze<br />
<br />
----------------------------------<br />
RECOMMENDED PC:<br />
----------------------------------<br />
<br />
800 mhz cpu<br />
128mb ram<br />
radeon/geforce class gfxcard<br />
windoze<br />
joypad<br />
<br />
-------------------------<br />
TESTED WITH:<br />
-------------------------<br />
<br />
amd athlon (500/750/1800 mhz)<br />
intel pentium2/3/4/m/core2duo/centrinoduo (various mhz/ram)<br />
<br />
ati radeon1/2(=7500/8500)/9xxx<br />
nvidia tnt2/geforce1/2(mx)/3/4(mx)/quadro4/fx/6xxx<br />
intel 8x0/82855mobile/945gm/965express<br />
m$-software-renderer<br />
<br />
windows 95/98/ME/NT/2000/XP/vista<br />
<br />
gravis 4 button digital joypad<br />
logitec and various 10/12 button analog/digital joypads<br />
<br />
------------------------------------<br />
TROUBLESHOOTING:<br />
------------------------------------<br />
<br />
If the game doesn't start, try updating your graphics<br />
card's drivers.<br />
<br />
-------------------------------<br />
THANX + GREETZ:<br />
-------------------------------<br />
<br />
FMOD team => <a href="http://www.stumbleupon.com/to/2NR2Dl/www.fmod.org/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.fmod.org</a>  markus oberhumer/laszlo molnar => upx.sourceforge.net<br />
delax^sdi .. hopper^tsq .. bugger^tsq .. frenetic ..<br />
yoda^tsq .. jace^tbl .. venom^venomsoft .. neospark ..<br />
mecflai^eska .. avalanche .. verschdl^never .. t$ ..<br />
morten^never .. robocop^atl ..<br />
all (ex-)ainc-members ..<br />
all metalvotze-members ..<br />
all artists who have done something for Entity and<br />
especially Binray for hooking us up with the Ambling<br />
Band ..<br />
YOU for checking it out ..<br />
and sorry to all we forgot ;)<br />
<br />
mainly done in 2k5/2k6 and finally finished in<br />
2k8 by toxie^ainc/voz and erratic^entity.<br />
<br />
additional thanx to bitbreaker^voz for<br />
providing the mr.piller gfx..<br />
<br /> <a href="http://www.stumbleupon.com/to/236pEg/ainc.de/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.ainc.de</a> <br /> <a href="http://www.stumbleupon.com/to/2aKQxv/www.entity.be/t:4af8d47a096bb;src:syndicate" rel="nofollow" target="_new">http://www.entity.be</a> <br />
<br />
p.s.: cmdline parameter:<br />
-windowed (forces window instead of fullscreen)</p>
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