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<title>StumbleUpon | VirianFlux's blog posts</title>
<link>http://VirianFlux.stumbleupon.com/</link>
<description>VirianFlux's recent blog posts on StumbleUpon</description>
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<pubDate>Thu, 24 Dec 2009 15:00:32 -0800</pubDate>
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	<title>StumbleUpon | VirianFlux's blog posts</title>
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	<pubDate>Mon, 22 Dec 2008 16:30:16 -0800</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/28651951/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/28651951/</link>
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	<description><![CDATA[
		<p>Last night when the wifi was down I took a breather and wrote a song called the Wifi Blues:<br />
<br />
i missed all my connections<br />
cause i got wired inside<br />
cant connect with the WEP key<br />
starting to think there is something wrong with me<br />
trying to plea with TCP/IP<br />
<br />
sometimes I try to cope offline<br />
drinking beer and wine<br />
T3 come to me, wimax: I want you back<br />
<br />
<br />
BlackBERRY, iPhone: a lifeline 3G<br />
push messages, a love affair<br />
trying to come to terms with the service fee<br />
but the best wifi, it comes for free<br />
in this place, that don't help me<br />
<br />
signal strength is feeling strong<br />
got a ping going on<br />
oh I think I have a signal!<br />
false alarm; hard drive crashed<br />
<br />
i missed all my connections<br />
cause i got wired inside<br />
cant connect with the WEP key<br />
starting to think there is something wrong with me<br />
trying to plea with TCP/IP<br />
<br />
<br />
-Luke Stanley</p>
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	<comments>http://VirianFlux.stumbleupon.com/review/28651951/</comments>
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<item>
	<pubDate>Tue, 28 Oct 2008 12:17:39 -0700</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/26921637/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/26921637/</link>
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	<description><![CDATA[
		<p><font size="5" color="#ff0000">I'm in San Francisco hanging out with the Y Combinator, and Seedcamp crowd, doing startup stuff.  let me know if you want  to meet up!</font></p>
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	<comments>http://VirianFlux.stumbleupon.com/review/26921637/</comments>
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	<pubDate>Sat, 21 Jun 2008 12:09:20 -0700</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/22703177/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/22703177/</link>
	<guid isPermaLink="true">http://VirianFlux.stumbleupon.com/review/22703177/</guid>
	<description><![CDATA[
		<p><a target="_new" href="http://www.stumbleupon.com/to//c-h-l-o-e.stumbleupon.com/blog/0/list/t:4b33f290a442e;src:blog">Stolen from c-h-l-o-e<img border="0" width="648" height="648" src="http://0101.netclime.net/1_5/376/260/170/skgi_2134587_17985.jpg" /><br />
(it's true, so invest wisely)</a></p>
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	<comments>http://VirianFlux.stumbleupon.com/review/22703177/</comments>
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<item>
	<pubDate>Thu, 08 May 2008 18:57:04 -0700</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/21000603/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/21000603/</link>
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	<description><![CDATA[
		<p><a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/2mInZD/thoughttrail.com/lifemap/lifemap.jpg/t:4b33f290a442e;src:blog"><img src="http://thoughttrail.com/lifemap/lifemap-small.jpg" /></a><br />
<br />
<br />
Check out my <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/2i0Alx/www.communitywiki.org/en/VisualLanguage/t:4b33f290a442e;src:blog">Visual Language</a> <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/5UaihM/www.readwritethink.org/lessons/lesson_view.asp?id=74/t:4b33f290a442e;src:blog">Lifemap</a>!<br />
<br />
My friend Lion Kimbro's is <a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to/2aGjqT/lion.taoriver.net/wp-content/Lion1200.png/t:4b33f290a442e;src:blog"> here: <a href="http://www.stumbleupon.com/to/2aGjqT/lion.taoriver.net/wp-content/Lion1200.png/t:4b33f290a442e;src:syndicate" rel="nofollow" target="_new">http://lion.taoriver.net/wp-content/Lion1200.png</a> </a></p>
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	<comments>http://VirianFlux.stumbleupon.com/review/21000603/</comments>
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<item>
	<pubDate>Thu, 08 May 2008 18:56:51 -0700</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/18573020/]]></title>
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	<description><![CDATA[
		<p>Check out Instopix, a program I made for MSN Messenger users! Message your friends about the alpha!<br />
<br />
<img src="http://instopix.com/instopix-desc-small.jpg" /></p>
		<div>
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	<comments>http://VirianFlux.stumbleupon.com/review/18573020/</comments>
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<item>
	<pubDate>Thu, 14 Feb 2008 06:40:40 -0800</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/17418884/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/17418884/</link>
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	<description><![CDATA[
		<p>I've just reached over 12,000 recent SU visitors!</p>
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	<comments>http://VirianFlux.stumbleupon.com/review/17418884/</comments>
</item>
<item>
	<pubDate>Mon, 17 Dec 2007 08:38:14 -0800</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/15331322/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/15331322/</link>
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	<description><![CDATA[
		<p><font size="6" face="Arial"><b>Visual Language</b></font><br />
<br />
<a rel="nofollow" target="_new" href="http://www.stumbleupon.com/to//voltlick.com/stuff/visual-language11.jpg/t:4b33f290a442e;src:blog"><img src="http://voltlick.com/stuff/visual-language11-small.jpg" alt="" /></a><br />
<br />
A diagram I made on Visual Language, see what trends you can spot.</p>
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	]]></description>
	<comments>http://VirianFlux.stumbleupon.com/review/15331322/</comments>
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<item>
	<pubDate>Wed, 12 Dec 2007 17:54:09 -0800</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/15196103/]]></title>
	<link>http://VirianFlux.stumbleupon.com/review/15196103/</link>
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	<description><![CDATA[
		<p><img border="0" src="http://farm1.static.flickr.com/24/36149215_da807318ea_o.jpg" alt="" /><br />
<font size="6">CrowdReel</font><br />
<br />
I have another project that I've been thinking about with my spare cycles for sometime... <br />
<br />
The idea is a movie making website and software solution that allows people to produce a fully state of the art 3D movie in days, and maybe eventually, a few hours, one after the other. The solution could be sold, or produced as a service, with various revenue options available to us.<br />
<br />
Allow me to elaborate on exactly how such a feat could possible:<br />
<br />
We would have a site with plot outlines, followed by voting on them (in a matter of seconds). The plots goes through several iterations, probably by different people, seconds later they are voted on too. after all that they have character profiles and they develop profiles for the environments and social settings, all being rapidly voted on, still in a text stage.<br />
<br />
THEN we go to a scene by scene development stage, pictures of the characters made from the character profiles, and pictures of scenes too, voted on, put together from samples of face shapes, eyes, freeform drawing etc. Libraries of objects: man made (cars, computers, food etc) and natural stuff can be used to make them really quickly, but these are just for a quick sketching process for the scenes (Think of it like this: newspapers just have headlines and a photo, but the news story is elaborated on in small print, this is like what we start with at the begging of this stage).<br />
<br />
After they are voted on, we're left with a set of scenes for an entire storyboard, a script can be written for a few sample scenes, the<br />
sample scenes can be taken as guides for other writers to fill in the full script for each scene. They get voted on, if they suck, they get rewritten again.<br />
<br />
After this process we have a rough idea of scene layout as well as exact scripts for it to be worked to. In a similar way to how Red vs. Blue is animated, we have rough movements for characters fleshed out a little more, using libraries of 3D characters, these can be assigned to many individuals at the same time, for each scene. They can be tested to see if they fit to the character profiles, movement profiles and script.<br />
<br />
In this stage voice acting could be tried out by lots of different people, with samples of readings from the script read out by them.<br />
Through this stage, a voice actor for each character is found and as the rest of the movie is being fleshed out, and refined with multiple iterations, they are providing the voice for the characters.<br />
<br />
Using the character profiles,plot and scene outlines, 3D artists create 3D models from existing body parts and use them to flesh out exactly how each character looks. The 3D models are not dependent on the library objects, but are based on them. A branch of 3D models can be produced for key plot moments (different clothes, or a character gets cut through the movie etc). 2D software is used for applying textures to these 3D charterers, with incrementally higher detail as time goes on. (Again, shared libraries of these can be built up, greatly speeding up the process).<br />
<br />
The characters body language is fleshed out to move detail based upon character profiles and the script in hand. To rapidly move these characters, a puppeteering approach can be used: Joysticks, Weemotes and specialist hardware (think: home made or purchased character skelington puppets from Phidgets), or just keyboard and mouse are used to rapidly flesh out the intricacies of movement.<br />
<br />
Sound effects and music are added based on the script, along with the voice acting, in parallel with the rest of the development.<br />
<br />
Consistency checkers are used throughout the process, watching random groups of scenes, to monitor the progress and raise issues with consistency throughout the process. If there is a continuity error, we want to know about it faster than George Lucas does at a Star Wars convention.<br />
<br />
Flash provides sound input ability, 2D character and scene modeling, Shockwave provides 3D graphics modeling and interaction (as can flash too with a library for 3D rendering), but bridges could be built to open source software such as blender for the final stage of rendering.<br />
<br />
Cameramen can navigate through the 3D models being produced throughout the process, working loosely to the direction of the storyboard. These are too, voted on, with character and scene profiles, maintaining the atmosphere of the movie.<br />
<br />
This process continues with various iterations until the deadline is met or a majority decision is made that the movie is complete. During this iterative process, participants have the opportunity to watch the entire movie as it is made, with it getting better each time, and with alternate variations.</p>
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<item>
	<pubDate>Wed, 12 Dec 2007 17:52:44 -0800</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/15196379/]]></title>
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		<p><font size="1">(continued from above)<br />
</font><br />
People watching these movies can contact friends who have specific skills with say: 3D modeling, texture design,<br />
lighting, voice acting, and convince them to pitch in, while people build up better and better iterations.<br />
<br />
3D models can be rendered or ray-traced on high-end render farms or with a grid computing architecture with CPU cycles donated by users participating in the project.<br />
<br />
Finally, a movie is produced, and may be watched on a website attracting thousands of viewers constantly. Related adverts could be shown, as common with such websites, or rights to the movie could be sold by users whom all have a portion of money for the time they contributed to the project, with us taking a cut. </p>
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<item>
	<pubDate>Tue, 13 Nov 2007 17:25:00 -0800</pubDate>
	<title><![CDATA[http://VirianFlux.stumbleupon.com/review/14299718/]]></title>
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	<description><![CDATA[
		<p>Need to make a tshirt with this on it:<br />
<br />
<img src="http://aycu16.webshots.com/image/33335/2000512206923641280_rs.jpg" border="0" /></p>
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